Keep full control over every pixel, without the traditional VFX budget.
State of the art automated masking with the industry first edge blending pass.
Industry leading automated tracking with pixel level accuracy.
Automated lighting and relighting for more immersive renders.
While pixel accurate rotoscoping is extremely manual, expesive and lengthy to produce, we generate automated masks optimized for 4K video.
Our masks are generated in one of two modes:
We automatically produce pixel accurate, VFX grade camera tracking. We produce 3D (6 degrees of freedom) tracking in various environments, from a controlled studio to a location shoot.
Tracking is applied automatically to our background renders, and can be exported as FBX and point cloud (OBJ) for artist driven VFX.
We automatically generate normal maps, to enable captured video to interact with virtual lights and improve the visual blending of capture foreground plabes inside virtual worlds.
Our algorithms can render virtual contact shadow around feet to make them appear more planted on virtual floors
We render in the cloud, because Virtual Production should not be limited to real time renders in Unreal.
Unreal Engine is the most common and cost effective engine.
Open source Blender offers higher quality renders at a higher cost.
2D Image and Video (coming soon) offer higher visual quality but limited motion.
Export your content and any generated layers in studio quality format.
Streaming (25 Mbps)
HD (1080) resolution
8 bit color
H.265 encoding
Fully composed video
Foreground mask
Occlusion mask
Blu-ray (128 Mbps)
4K (DCI or UHD) resolution
16 bit color
ProRes 4444 encoding
Fully composed video
Foreground mask
Occlusion mask
Foreground (recorded) plate
Foreground normals
Background plate
Background depth map
Background normals
Contact shadow layer (coming soon)
Highlights relight layer (coming soon)
Shadows relight layer (coming soon)
Nuke tree (coming soon)
Blu-ray (128 Mbps)
4K (DCI or UHD) resolution
16 bit color
EXR image sequence encoding
Fully composed video
Foreground mask
Occlusion mask
Foreground (recorded) plate
Foreground normals
Background plate
Background depth map
Background normals
Contact shadow layer (coming soon)
Highlights relight layer (coming soon)
Shadows relight layer (coming soon)
Nuke tree (coming soon)
Background AOV passes (albido, roughness, specular)
Background utility passes (AO, crypto, motion vectors)
Camera tracking (FBX)
Tracking point cloud (OBJ)
We offer a wide range of secure deployment options.
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